TOPIC DEFININTION
For my master course in Remix Culture I have used the topics of creativity and copyright as a starting point for defining my research topic. I will use this post to explore the direction of my interest.
This is not an acedemic post. These are my personal assumptions based on previous experience, work and various literature. I will use my assumptions and beliefs to form a starting point for an academic investigation.
So the first assumption for my exploration is:
Remix is the premise of all creativity
An idea is never yours alone, it spurs from the human collective, traditions, culture, personal encounters and experiences. Gilberto Gilm, former minister for Culture in Brazil aptly stated it: “Sharing is the nature of creation” (RIP:A Remix Manifesto).
We must allow for a sharing culture to advocate innovation. Beyond inspiring new musical compositions, sharing information to utilize the manpower of a global community to find solutions to global challenges – the cure for cancer, solving the energy crisis, space travel – is of utmost importance.
Having information and creative content locked up behind walls of copyright regulations and patents are not constructive in a interconnected world.
Second assumption:
Current copyright systems are not encouraging remix
Historic and current compensation systems are naturally set in place for a reason – and I would argue that reason first and foremost to be concerning the issue of attribution and economic compensation.
In terms of attribution, the system need to acknowlegde the creator behind a work, and furthermore the system is supposed to outline an economic model for compensating the creator for the time and resources invested in the production of a work.
On the economic side the traditional copyright system isn’t directly protecting the creator, rather the person, institution or orgransisation that represent the work and enforce the copyright, who then in turn compensate the creator they represent. I would call this body “the distributor”.
The distributor has traditionally also been in charge of the master copy and the copying machine, controlling the access to a product or work.
With the rise of Internet, the world biggest copy machine is unveiled, but it is not a copy machine that one distributor controls specifically.
Which takes me to the third assumption of my exploration:
Our current copyright system is not protecting the creator, but a business modell that is outdated
The cultural, social and technological development of any society offers an increase in demand for certain skill and type of occupations, and the decrease of others. Lots of current argumentation today in defense of of current copyright systems, seems to come from traditional distributors.
Internet with is inherent open-ended network structure and filesharing as its primus modus operandi has offered its participants to be more than just consumers. Everyone have the ability to share (distribute) close to any digital production with ease. Everyone is an distributor.
Fourth assumption:
The creator can no longer be protected by the distributor chain
And this is where it gets interesting.
What technological and legal compensation systems can ensure attribution and economic compensation for artists today?
In terms of legality Richard Stallmann introduced GPL (General Public Lisence), a free software license intending to ensure that software code can never turn proprietary and be fully shared fully among any project now and in the future. An alternative licensing system, the Creative Commons, initiated by Lawrence Lessig, is an appraoch to encompass the legal sharing of all creative work.
Both of these licenses advocate legal sharing of attributed works, yet none really address the economic consequenses of an creator freely sharing his/her work.
With the whole world as potential distributors of a given work, we need new models to ensure sustainable sharing, or put bluntly: How can we legally and economically open access to digital creative content?
A very incomplete and barely touched upon outline of some of the ideas that have been put forth as alternatives or part solutions:
DIFFERENTIATING NON-COMMERCIAL & COMMERCIAL USE
STATE REGULATED COMPENSATION SYSTEM
The state has a system for measuring the online traffic of individual users, and compensates the various creators accordingly. A fixed cultural fee on the use of internet is collected from each user.
OPEN BUSINESS MODELS
The digital copy is always free and openly available – each creator needs to find his/hers alternative source of income. The free, digital copy encourages distribution and in turn fame/familiarity. This direct connection to an audience is then utilized to push upgrades, related product/services, new collaboration opportunities that can be charged for.
WIKINOMICs AND THE ECONOMY OF PEER-PRODUCTION
The ideas on the economy of collaborative production (e.g. the idea of Wikinomics presented by Tapscott and Williams) seems to argue for the economics of online production, but not so much off-line production – work that demands time and resources from the individual creators outside a collaborative platform.
(The term “online” and “offline production” are presented by Matteo Pasquinelli in his critique of free culture: The Ideology of Free Culture and the Grammar of Sabotage (PDF)
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And then I got off track.
I feel like a robot assembling data to tell a story I am not sure I find so interesting.
EDIT:
It is actually not so much about feeling as a robot, more that the topic has such a wide range, that I am challenged in being specific.
Is it interesting to write a paper about potential compensation systems, on a global scale?
What happended to the notion of creativity?
How in depth should it be with the time I have available (medio November) and how original?
What about the more philosophical aspects of the public, the commons, the recursive commons, the creative anti-commons? Copyright versus copyleft in terms of stimulating an active, producing commons.
How can I make this topic be about more than just systems of copyright?
Posted: September 8th, 2009
at 9:59am by admin
Tagged with attribution, CC, compensation system, copyright, creativity, distribution, GPL, licenses, offline production, online production, Remix, research topic
Categories: Remix
Comments: 2 comments

